2017 Super Bowl finally used VR live but don't expect too much

Watch for iOS and Android FoxSportsVR apps. Recently, CNET's editors issued a document on the one hand, lamenting that the Super Bowl has finally been broadcasted on VR. On the other hand, they also told the audience not to expect too much. Xiaobian arranges the originals as follows. The virtual sofas and screens in the VR live broadcast can see some tidbits (pictures from CNET) After years of testing, cooperation, and product launches, the Super Bowl finally decided to use VR this year, although this result seems to have long been predictable. Imagine wearing a helmet and the screen is so close to you. Your brain makes you believe that the world created by the computer is the world you live in. Next, think about the placement of a video camera that can capture a 50-yard scene and play everything that is happening. Combining the two, they may make me feel like I was in the midst of the Super Bowl game, where the New England Patriots and the Atlanta Falcons were smashed on Sunday. Naturally, I think the NFL (National Football League)'s biggest game may be presented in VR, especially when the NextVR and Voke companies have previously demonstrated the highlights of the game during the regular season. Regrettably, what we watched was just the "wonderful tidbits" of the game, against the computer-generated virtual sofas and screens. This does not produce enough immersion because all the wonderful tidbits will be played on a virtual screen. That said, I don't watch live broadcasts on TV, but instead let me wear VR helmets to watch fascinating footage on fake TVs? LiveLikeVR is a San Francisco-based start-up company who is responsible for the Super Bowl VR tidbits. The company’s co-founders told me that their goal is to enhance the Fox Sports TV live experience rather than replace it. Can you imagine how disappointed I am? In the past few years, some important sporting events such as US Open (United States Open), US Masters (American Masters), MLBHomeRunDerby (MLB home run competition), and even the NBA have all adopted VR play. These experiences allow you to immerse yourself in the game. It's cool and gives you the feeling of being on the scene. It doesn't give people the feeling of “counterfeiting” like the Super Bowl. In March of last year, I watched theBigEast (Dadong district college basketball game) for nearly three hours with GearVR. The midfield moves in the picture gave me a clear reminder of various replay shots. It almost made me feel like I was in Madison Square Garden, not sitting in my own home. So, for me and other football fans, this Sunday's Super Bowl with VR Live is not only a step backwards, but it has also affected the advancement of the technology industry – convincing me and others that VR is the future. Last year, Facebook, HTC, Samsung, Google, and Sony all released new devices that encouraged developers, filmmakers, and news organizations to create content for this new industry. Even former President Barack Obama also shot a VR video. So why did the Super Bowl still not really use VR? Some experts say that part of the reason is that football itself, especially in this kind of big game, is often a social sport. According to statistics from Statista, about 167 million users watched the Super Bowl last year, and half of them may be watching at parties or bars. As a result, imagine that we walked into a bar with heavy helmets on our heads. Obviously, this is very "not social." “Can you imagine 50 people wearing a VR helmet to watch a 5-hour game together?” said Crowley Sullivan, producer of former ESPN (a 24-hour television network dedicated exclusively to sports programming in the United States), and he joined me now. MandtVR's company, "Anyway, I don't know if anyone wants to do this." I have to say that VR video quality is still not good enough. When CNET colleagues watched VR live, they always complained about vague scenes, did not have any commentary comments, or scoreboards to help them understand the progress of the event. "There are still some technical issues that need to be addressed," said Todd Richmon, director of the project from the Institute of Creative Technologies at the University of Southern California. Although VR Live is getting better and better, Richmond said there are other questions: "In addition to novelty, why should I immerse myself in sports events?" But don't misunderstand what I want to say. Fox Sports and LiveLikeVR will place six 4K cameras around Houston's MRG Stadium, and they will use these cameras to take real-time snapshots of 16 races. This is pretty cool. However, we must understand that VR is still early. This means that I will watch the game live on TV, just like everyone else. I sincerely hope that some big changes will happen next year. ">
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2017 Super Bowl finally used VR live but don't expect too much from Baidu VR

The Super Bowl is the annual national championship of the American National Football League (National Football League). Since it is held on the last Sunday of January every year, or on the first Sunday in February, it is often called Super Bowl Sunday. At the same time, every 15 minutes of the Super Bowl's midfield show will invite heavyweight guest performers. It is also graciously known as the American Spring Festival Gala.

This year, Fox Sports used VR for the first time. Viewers can download the Fox Sports VR app for iOS and Android to watch. Recently, CNET's editors issued a document. On the one hand, they lamented that Super Bowl finally used VR to broadcast. On the other hand, they also told the audience not to expect too much. Xiaobian arranges the originals as follows.

Live virtual sofas and screens in VR can see some tidbits (pictures from CNET)

After many years of testing, cooperation, and product launch, the Super Bowl finally decided to use VR this year, although this result seems to have long been predictable.

Imagine wearing a helmet and the screen is so close to you. Your brain makes you believe that the world created by the computer is the world you live in. Next, think about the placement of a video camera that can capture a 50-yard scene and play everything that is happening. Combining the two, they may make me feel like I was in the midst of the Super Bowl game, where the New England Patriots and the Atlanta Falcons were smashed on Sunday.

Naturally, I think the NFL (National Football League)'s biggest game may be presented in VR, especially when the NextVR and Voke companies have previously demonstrated the highlights of the game during the regular season.

Regrettably, what we watched was just the "wonderful tidbits" of the game, against the computer-generated virtual sofas and screens. This does not produce enough immersion because all the wonderful tidbits will be played on a virtual screen.

This means that I don't watch live broadcasts on TV. Instead, let me wear a VR helmet to watch the wonderful footage on a fake TV.

LiveLike VR is a San Francisco-based start-up company that is responsible for the VR tidbits of the Super Bowl. The company’s co-founders told me that their goal is to enhance the Fox Sports TV live experience rather than replace it.

Can you imagine how disappointed I am?

In the past few years, some important sporting events such as US Open, US Masters, MLB Home Run Derby, and even the NBA have adopted VR play. These experiences allow you to immerse yourself in the game. It's cool and gives you the feeling of being on the scene. It doesn't give people the feeling of “counterfeiting” like the Super Bowl.

In March of last year, I watched the Big East (Dadong district college basketball game) for nearly three hours with Gear VR. The midfield moves in the picture gave me a clear reminder of various replay shots. It almost made me feel like I was in Madison Square Garden, not sitting in my own home.

So, for me and other football fans, this Sunday's Super Bowl with VR Live is not only a step backwards, it has also affected the advancement of the technology industry – convincing me and others that VR is the future. Last year, Facebook, HTC, Samsung, Google, and Sony all released new devices that encouraged developers, filmmakers, and news organizations to create content for this new industry.

Even former President Barack Obama also shot a VR video.

So, why is the Super Bowl still not really using VR?

Some experts say that part of the reason is that football itself, especially in this kind of large-scale competition, is often a kind of social sports. According to statistics from Statista, about 167 million users watched the Super Bowl last year, and half of them may be watching at parties or bars.

As a result, imagine that we walked into a bar with heavy helmets on our heads. Obviously, this is very "not social."

“Can you imagine 50 people wearing a VR helmet to watch a 5-hour game together?” said Crowley Sullivan, producer of the former ESPN (a 24-hour limited-TV network that specializes in sports programming in the United States), who said that he has now joined the name. For Mandt VR's company, "I don't know if anyone wants to do this anyway."

Have to say, VR video quality is still not good enough. When CNET colleagues watched VR live, they always complained about the ambiguous picture, did not have any comments commentary, or scoreboard to help them understand the progress of the event.

"There are still some technical issues that need to be addressed," said Todd Richmon, program director at the Institute for Creative Technologies at the University of Southern California.

Although VR Live is getting better and better, Richmond said there are other questions: "In addition to novelty, why should I immerse myself in sports events?"

However, don't misunderstand what I want to say. Fox Sports and LiveLike VR placed six 4K cameras around Houston's MRG Stadium, and they will use these cameras to capture footage from 16 races in real time. This is pretty cool.

However, we must understand that VR is still early. This means that I will watch the game live on TV, just like everyone else.

I sincerely hope that some big changes will happen next year.

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