VR game "DUO" evaluation: simple and cute but extremely boring

Perhaps among many players, mini-games are a very special kind. First of all, they can't bring you shocking visuals like big ones, and they're even less likely to have as much content as they are. Most of the mini-games are very simple to make. However, this does not mean that the mini-game is worthless. Occasionally, there is still some independent production that can flash. Unfortunately, most of the time, the small game you may encounter is just like the “DUO” on the HTC Vive. It has a quite interesting idea, but it is rough in other places, and the final result is that the overall feeling is very poor.

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As the title indicates, "DUO" is a rather cute game, with simple bricks as the core gameplay. Each level you will face is a different, square shape. It can be said that what kind of shape will appear for the next level is the most interesting place in the game. Producers obviously made a lot of effort on the checkpoints, and the model recognition of each level was very high. Only those stylings are cute cartoons, giving a child a sense of play.

The gameplay is also very simple and clear. You can see the two big nets in the hands, and the two balls that are constantly flying in front of you. You basically understand what you need to do. When those balls bounce back, wield the handles and knock them back in order to break through a certain number of bricks. In addition, some bricks will be broken and they will drop props. Green is useful and red is harmful. There is no tutorial for the game, but everything seems very straightforward, as long as it is not too game white, you should be able to get started immediately.

Now that the problem has arisen, why is this game extremely boring? There are multiple levels, each level is a new look, and the time-tested way of breaking bricks is generally quite interesting. How can all this be combined? Perhaps a large part of it is due to the rhythm of the game. We all know that whether it is film and television, or any entertainment media, mastering the rhythm is a very important part. Even if you write a novel, how to inscribe it is also a matter of rhythm. You cannot jump around in the story. Nor can you nest in a node and not walk forward. The "DUO" is a problem that occurs at the rhythm. As a result, the game lacks the pleasure it deserves.

When you are playing DUO, the biggest feeling is that you often need to wait. Although there are two spheres flying back and forth in space, their speed is really unflattering, and because of scene problems, these balls often turn left and right instead of flying back and forth. This will increase the time for the ball to reach your position. You can only watch those balls flying slowly to your side, slamming the handles to fly them quickly, and then watching them bounce for a few more rounds. After returning to your side at a slow, slow pace.

And "DUO" also has a problem that all 3D brick-blocking games have, which is quite inaccurate accuracy. Because the traditional 2D game mode has been increased by one dimension, the sphere can fly in a direction that also increases the possibility of failing to hit the target. In the past, only the left and right sides would have missed. Now in the 3D environment, the up, down, left, right, and both sides may miss. This problem is particularly noticeable in DUO. There are a lot of bricks in the front scene, but you can only hit one or two pieces for each hit, and the rest of the time is to watch the balls slowly move back. People are crazy.

After a few levels, this constant irritability, coupled with a game model that doesn’t improve at all, will soon feel boring and you even want to sleep. This feeling is still very much in VR games. rare. The game of brick-breaking is not uncommon in VR, but there is more or less a sense of accomplishment, or a relatively fast pace. At the very least, it allows people to produce adrenaline, but it is clear that DUO cannot do it. at this point. It is more suitable to appear on the mobile phone platform, and can be turned off at one or two times during leisure time, instead of the Vive device that needs to be put into the system.

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